TableMaster Gets Hexed

First, no news on the forum front. Still need to dig into that on a system level. I was going to be going after that today, but a little issue of hexes, or at least hexadecimals, came up.

Since the beginning, some TableMaster players have been Traveller referees. If you’ve played Traveller, you know that not only can your character in fact die during character creation, but if it does survive, one of the things produced is the Universal Personality Profile, a string of hex digits. And, since TableMaster is not system-specific, there was never any way to really do this with TBL.

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Server migration is like a hole in the head…

After an amazing amount of trouble, some emails that must have convinced my host that I’m that customer, and an annoying DNS issue, the server migration is complete. This is good.

On the other hand, phpBB, the forum software, is having issues with SQL usernames. This is not good. So, the forums are offline (and throwing errors) until I work out exactly which script is trying to use the wrong username and fix it. It’s not helping that the server migration has included a change in control panels … it’s much like switching from PC to Mac … and I’m just learning my way around the new one.

In the interim, while I was waiting for some of the server issues to sort themselves out, I did some more tinkering with the dice fonts. The results are below.

And then there’s the hole in my head….

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A Bit More on Fonts

Here’s an updated picture of the new PolyDice font I just did, which will be going in Arcane Alphabets:

New PolyDIce font sample

I made a lot of minor changes, and redrew the d4 and d6 outlines to get the line widths right — those were the first I did, so they didn’t quite match. I’m still not really happy with the spacing on some of them, so I’ll be tinkering with that some more. Aside from those little tweaks, though, this is basically what will be the production font. There will also be two different black versions of this (and every other PolyDice font) — one with a border and one without.

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Arcane Alphabets & Other Font Finaglings

If you’re wondering what happened to Arcane Alphabets, which I was going to put on the online store on Monday after GnomeCon … well, fonts happened.

Specifically, what happened was that I saw a sign that had a very nice black-on-white d20. I liked how that looked. I thought that should go into PolyDice. And then I thought that there should be another way of doing it, too. And I really should do that d10 font, even though it isn’t a regular Platonic solid. And I had the embarrassing realization that one thing you couldn’t do with my d20 font was … a 20! So back to the font mines.

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Wintertree Folds Things

Folds what kinds of things? Well, I have discovered cardstock modeling.

This actually came about for mundane business reasons. Or as mundane as any business reasons can be in a business where a bag of plastic eyeballs is a legitimate business expense. GnomeCon is in a couple of weeks, and I always try to have something interesting and different at the booth. I had the idea of some kind of 3D display showing some of the places in a typical setting that TableMaster could be used to describe. After dorking around with ideas for a while and making no headway, I picked up some of the E-Z Dungeons PDFs from Fat Dragon Games on DriveThruRPG. I printed … cut … folded … and now I’m addicted.

So what can you do with TableMaster and a bunch of little cardboard foldy things?

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Those who can’t do….

Right now, I’m drinking a can of Monster Rehab (peach) to overcome the fact that I have a cat — and sometimes said cat thinks that if he’s awake, we should be too. While I’m sipping my caffeine I’m reading Twitter, and I came across this:

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While working on the fonts, I decided I should add a right-to-left version of Glyphic, since hieroglyphs could be written in either direction (or top-to-bottom, for that matter). Easy enough to do — select all characters, mirror, save. The problem comes in with using it: you’d have to type backwards!

The obvious solution to that problem is the program I wrote a few days ago, Text Jiggler.

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New Update

There’s nothing major in this one, mostly tweaks to the UI. A number of things got left behind in the transition from the VCL framework to the FireMonkey framework, because FireMonkey didn’t have any real equivalent to them. This restores most of them (and adds a couple of others).

You can find the patch notes here, the demo version is here, and the new full version is on the product download page as usual.

After the break, I’ll explain a few of the important changes.

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Arcane Alphabets and other font finagling

As I mentioned in my last post about Text Jiggler, I took a bit of a break from TableMaster to work on Arcane Alphabets, the big package of fonts for gamers. For benefit of those people who have never seen it, and those who remember it from the 1990s and are curious as to what’s going to be in the new version, I’m taking a break from working on Arcane Alphabets to describe it.

First, there’s the matter of the name: The new version will tentatively be titled Arcane Alphabets & Gamer Glyphs, to distinguish it from the previous version. It will have a wider variety of fonts in it as well, including those of general use to gamers as well as the fonts for various ancient, secret, and otherwise weird alphabets. And, of course, there’s Text Jiggler, q.v.

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