Wintertree Folds Things

Folds what kinds of things? Well, I have discovered cardstock modeling.

This actually came about for mundane business reasons. Or as mundane as any business reasons can be in a business where a bag of plastic eyeballs is a legitimate business expense. GnomeCon is in a couple of weeks, and I always try to have something interesting and different at the booth. I had the idea of some kind of 3D display showing some of the places in a typical setting that TableMaster could be used to describe. After dorking around with ideas for a while and making no headway, I picked up some of the E-Z Dungeons PDFs from Fat Dragon Games on DriveThruRPG. I printed … cut … folded … and now I’m addicted.

So what can you do with TableMaster and a bunch of little cardboard foldy things?

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Those who can’t do….

Right now, I’m drinking a can of Monster Rehab (peach) to overcome the fact that I have a cat — and sometimes said cat thinks that if he’s awake, we should be too. While I’m sipping my caffeine I’m reading Twitter, and I came across this:

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Rejiggled

While working on the fonts, I decided I should add a right-to-left version of Glyphic, since hieroglyphs could be written in either direction (or top-to-bottom, for that matter). Easy enough to do — select all characters, mirror, save. The problem comes in with using it: you’d have to type backwards!

The obvious solution to that problem is the program I wrote a few days ago, Text Jiggler.

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New Update

There’s nothing major in this one, mostly tweaks to the UI. A number of things got left behind in the transition from the VCL framework to the FireMonkey framework, because FireMonkey didn’t have any real equivalent to them. This restores most of them (and adds a couple of others).

You can find the patch notes here, the demo version is here, and the new full version is on the product download page as usual.

After the break, I’ll explain a few of the important changes.

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Arcane Alphabets and other font finagling

As I mentioned in my last post about Text Jiggler, I took a bit of a break from TableMaster to work on Arcane Alphabets, the big package of fonts for gamers. For benefit of those people who have never seen it, and those who remember it from the 1990s and are curious as to what’s going to be in the new version, I’m taking a break from working on Arcane Alphabets to describe it.

First, there’s the matter of the name: The new version will tentatively be titled Arcane Alphabets & Gamer Glyphs, to distinguish it from the previous version. It will have a wider variety of fonts in it as well, including those of general use to gamers as well as the fonts for various ancient, secret, and otherwise weird alphabets. And, of course, there’s Text Jiggler, q.v.

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New Software!

Well, that’s a rather dramatic announcement for a somewhat un-dramatic program. The program in question is Text Jiggler, and what it does is randomly (or regularly; there’s an option) change letters (and/or numbers; there’s an option for that too) between uppercase and lowercase.

It’s handy for those fonts which have alternate versions of characters in upper- and lowercase so you can put some variety in your text. There will be some of those coming from Wintertree later this year.

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GnomeCon

Thanks to a chance meeting at Scarab, Wintertree has gotten space at GnomeCon at the last minute. They say it’s “funky” (that was really on the PayPal invoice!) so I’m not 100% sure what to expect, but so long as it’s got power and isn’t raining indoors (like one memorable GenCon) it’s all good.

At Scarab, after talking to that GnomeCon person, I wrote up a quick garden gnomes table. This was just what I came up with off the top of my head between customers at a convention; I’m sure you can expand the gnumber of gnome options quite a lot. (gnote on the items: the 2017 GnomeCon graphic is a gnome holding a Pokeball)

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TGR: Spells & Magical Effects

The listing of spells for TGR is much vaguer than the stats, monsters, and so on. There is a table that generates spellbooks, true, but it’s rather an old one, and all of the spells listed in it are just names I made up on the spot, expecting the user to fill in the appropriate spells for their game system and their campaign.

A lot of TableMaster tables need some kind of spells. A trap might fire off something, a magical item could cast something else, and so on. This listing is, therefore, rather heavily skewed toward spells for those uses.

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TGR: Monsters

TGR, natually, has a list of monsters. It might be one of the most important lists, actually, because so many TableMaster tables refer to various inimical beasts. And, after all, the whole purpose of the TGR rules is to provide a framework for TableMaster results so you can convert them to your actual game system.

TGR monsters are primarily from Greek/Roman mythology, with bits of Persian, Arabian, Egyptian, and a few others, thrown in. There will probably be a few more added later, too. In addition to the named monsters here, any ordinary creature might appear in natural, giant, or prehistoric forms: lions, giant lizards, and cave bears would be obvious examples.

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TGR Character Stats, Races, and Classes

As described in yesterday’s post, Wintertree has a set of RPG rules. Unlike every other company’s rule set, though, this one isn’t intended to be actually playable; instead, it’s a framework for TableMaster tables to refer to, so that the user can more easily modify those tables for the actual game system he or she is running.

Today’s post is about the character stats and how those work, to the extent that anything in TGR works at all, plus the basic races and classes.

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