I wanted to let everyone know how Wintertree Software is being affected.
Mostly, not very much, because I’m your typical indie: I work from a home office, I go days on end without leaving the house, and the current recommendations for “social distancing” are, basically, how I live my life.
The one exception is conventions. All convention attendance has been cancelled for the foreseeable future. (as have most of the conventions) Sorry about the chocolate chip cookies.
Beyond that, everything remains the same. The Web store and DriveThruRPG sales page are as they’ve always been.
Also, I just want to give a shoutout to lutejin, who gave me an idea that will allow easy localization of TableMaster for non-English-reading users. It’ll be in 1.6.
By the way, those cookies are just the standard Toll House recipe, but there are two secrets to how good they taste: 1) Use butter-flavored Crisco instead of butter or margarine. I learned this from a friend’s mother, and it makes a bigger difference than you might imagine. 2) Eat them at a convention when you’re otherwise eating convention center food, convenience store food, or really skeevy food from that one food truck. Under the circumstances, that part’s a lot harder.
People are no doubt wondering why Wintertree has gone dark for the past month. No, I haven’t been eaten by a grue, nor run over by a bus for that matter. I had an opportunity to purchase an indie game system at a reasonable price, and I’ve been working on it to prepare for a Kickstarter.
For those who remember, 20-ish years ago Wintertree produced a little pocket-sized RPG called Legends & Loot, centered around a plastic dice-shaking device. I’d like to post a picture of it, but I don’t have one anymore. Not a lot of people do, actually. It was never a very big deal as a game, but it had its points, and I’ve always been rather fond of a number of features of its admittedly very limited (fit on half a sheet of paper) rule system.
So, this summer, there will be once again a game called Legends & Loot. It’s a lot more elaborate than that little pocket-sized gamelet, but those things I’ve wanted to do for decades — including the ones that were in the original Legends & Loot — are in there.
Most of the writing is done; it’s about ready for early playtests. I’ve been sourcing cardboard boxes, finding a makerspace to laser engrave custom dice in, and all the other things that go along with producing (entirely to my own surprise) an actual physical game.
And yes, it’ll have a Table Pack! 🙂
This is getting out of hand. I’m trying a new spamblock plugin. If that doens’t work, I’m going to have to pay for Akismet. The extent to which I despise spammers cannot be expressed in mere words.
Nothing exciting to talk about, except that the next version to go up on the download page will have another new output formatting code: \%, for Roman numerals.
So if you want to properly name King Fred, fourth of that name, you can automagically do King Fred IV now.
Plus I’m considering something, both with commands and manuals:
Continue reading “Minor TableMaster update”
As y’all know, there is a constant problem with blog spam. I catch and kill spam accounts on a daily basis. When I was squashing one this morning, I couldn’t help chuckling about the domain name — it was cheapgreenteabags (with various other stuff and a TLD, but I’m not about to give them any marketing boost; though I suppose now people looking for teabags may wind up here)
More nattering about blog spammers after the break. Continue reading “Weird Spammers”
Last night’s bug fixes introduced a brand-new bug. Fixing it was a matter of changing a single character. I had managed to make a typo that was perfectly acceptable to my compiler, but made no sense in the code. Thankfully, it was an easy and almost instant fix. It also tells me I should get more sleep. :p
So today I decided to take a break from all that and work on a table.
Continue reading “A Rather Large Table”
I fixed a couple more bugs that snuck in to bite me. (yes, I know “snuck” isn’t supposed to be a word; I like it, and my spell checker can bite me, too) I’m not sure how long the one with .SPACE has been around … I’m guessing a bit under 2 years, because that’s an old part of the code. And in all that time, nobody reported a major bug in it. I have to figure that’s not one of the more commonly-used commands in TBL. Like, apparently, at all.
On a related note, Saturday is officially the 2nd birthday of Wintertree Mk.2 — I count from the day I registered wintertreeredux.com. Two years of this … it didn’t seem this hectic the first time around! Of course, at that point I was selling TableMaster, a couple of Table Packs, and I think the earliest version of Arcane Alphabets. As of today, I’ve got 49 line items over on DriveThruRPG — two were special holiday bundles, but the other 47 are actual things I’m selling. Fonts. Software. 1001 Things. Eeep. No wonder it seems hectic! Two years of turning the grind crank. Y’know, I love it!
I particularly love when I talk to someone — in person or online — and they tell me they’re an old TableMaster user from the old days. Though I think the part I love the most is when someone tells me what they’re doing with TableMaster, and they’re doing something cool that I never thought of doing myself. (I’m just not that imaginative a person) Or when people show me tables they’ve written, and they’re making TBL do things I didn’t realize it could do, and I’m the one who wrote it!
On to the latest crop of technical issues:
Continue reading “Further tinkering with 1.4.5 and Wintertree’s birthday”
1.4.5 will definitely have a version-checking feature. Click the “check version” menu option, it’ll go to my new version-checking web page and tell it what version it is, and the web page will tell you if it’s the latest or not.
Not exactly high tech, but both extremely non-intrusive and quick & dirty, which is a win all around. (assuming y’all want me working on more tables, the endlessly-delayed Mac version, and other things that are not figuring out how to make TableMaster check for updates)
On a related note, just as sort of an Easter egg, if you click on the TableMaster II logotype in the “about” screen in 1.4.5, it will take you to the Wintertree website.
Just a quick update here, as I’m surfacing for a while from the code:
First, yes, there is a bug in .JOIN/.ATTACH (and a typo in the manual). I just fixed that, but clearly it’s worth a maintenance release, at least.
Second, a new command. Of course there’s a new command, right? This one is actually a significant one: .CAPTURE.
Continue reading “1.4.5 may be sooner than expected”
It’s out! The upgrade is now at http://www.wintertreeredux.com/product/ for all TableMaster owners.
There are a lot of new features, as I have discussed in previous blog posts. I’ll post the changenotes after the break.
New features: 7.5 new commands. A new output formatting code. Extensions, using the new ! modifier, to four output formatting codes. The first meta-command. A bunch of GUI tweaks. A whole lot of bug fixes.
7.5? Well, yes, the .5 of a command is .RESET ALL. That actually translates to a different opcode in TableMaster’s innards (creatively called resetall instead of the normal resettable). So it doesn’t look like a new command, just a parameter, on the surface, but it really is one underneath. Hence 7.5.
There are also updates to the TBL language reference manual, of course. (the Tutorial needs an extensive overhaul, since TBL has had so much added since that was last updated; I’ll announce here when it’s also been updated)
Continue reading “TableMaster 1.4.4 released!”