A year ago, I wrote up a very rough, basic game framework called TGR — The Generic Rules — not a playable game, but something I could base TableMaster tables on, so there would be some degree of consistency in their references to various stats, monsters, etc. You can find them here: Stats, Races & Classes — Monsters — Spells & Effects.
TGR has a basic set of character stats that cover most uses, but there are some interesting exceptions. Those generally apply to settings other than the classic “knights and monsters” fantasy setting.
Continue reading “TGR and Other Stats”
The listing of spells for TGR is much vaguer than the stats, monsters, and so on. There is a table that generates spellbooks, true, but it’s rather an old one, and all of the spells listed in it are just names I made up on the spot, expecting the user to fill in the appropriate spells for their game system and their campaign.
A lot of TableMaster tables need some kind of spells. A trap might fire off something, a magical item could cast something else, and so on. This listing is, therefore, rather heavily skewed toward spells for those uses.
Continue reading “TGR: Spells & Magical Effects”
TGR, natually, has a list of monsters. It might be one of the most important lists, actually, because so many TableMaster tables refer to various inimical beasts. And, after all, the whole purpose of the TGR rules is to provide a framework for TableMaster results so you can convert them to your actual game system.
TGR monsters are primarily from Greek/Roman mythology, with bits of Persian, Arabian, Egyptian, and a few others, thrown in. There will probably be a few more added later, too. In addition to the named monsters here, any ordinary creature might appear in natural, giant, or prehistoric forms: lions, giant lizards, and cave bears would be obvious examples.
Continue reading “TGR: Monsters”
As described in yesterday’s post, Wintertree has a set of RPG rules. Unlike every other company’s rule set, though, this one isn’t intended to be actually playable; instead, it’s a framework for TableMaster tables to refer to, so that the user can more easily modify those tables for the actual game system he or she is running.
Today’s post is about the character stats and how those work, to the extent that anything in TGR works at all, plus the basic races and classes.
Continue reading “TGR Character Stats, Races, and Classes”
Wintertree has a RPG!
No, you can’t play it.
Okay, let me explain: For many tables, it’s been necessary to refer to game stats of some sort, spells, effects, and so on. Given that I want the results to be usable with whatever game the user is running, and I don’t want to get sued by one of the more litigious companies (this was a particularly big hazard 20 years ago when some of them were first written) I’ve always just made something up as I went along. Whatever stats a given table referred to might not be the same as what I made up for a different one the next time I was writing one.
Continue reading “The Wintertree RPG”