UPDATE!

The latest version, TableMaster 1.4.3, is now available to registered owners on the download page.

The first thing you’ll notice on the main screen is, if you have it maximized, down in the lower right there is a place for the logos for your most recent six Table Packs. Initially, of course, this won’t be populated — you’ll need to switch to the packs so they can be added to the list. Once you do, their logos will appear, greyed out, and will switch to full-color when you mouse over them; click on one and you go directly to that folder. (note: if you have one or more folders for your own tables and want something for them, put a file named packlogo.bmp in the folder with the tables, containing a  138 x 95 image)

In other UI matters, most things that should have options like “Print” or “Select All” have them now, on right-click menus. Font size changing is a thing now (FireMonkey makes this entirely too complicated). There are more options in the “Preferences” dialog. The run count has a right-click menu now, too, with common run counts to save a bit on typing. There are a few more bells and whistles, and perhaps the most significant thing is that the table output is now considerably faster.

The real meat, of course, is in TBL itself. There are some new commands. Okay, a lot of new commands. And the user interaction, handy for menus and the like, is back at long last!

.ATTACH – works like .JOIN but adds it to the end
.HEXIFY – converts a number into its hexadecimal equivalent
.CONVERT – converts the value of a text variable into a number
.END – stops table reading immediately (handy if you have non-table material in your file)
.EITHER – randomly prints one of the two following words
.DEFAULT HOTZONE – sets the hotzone % for open-ended rolls
.DEFAULT EOLSPACE – sets whether a space should be added to output lines
.ASK – gets user input to a variable
.SCREEN – like .PRINTOUT but to the user interaction screen
.CLEARSCREEN – clears said screen

There is also a new They-variable, {$child}, which takes the values of child/boy/girl.

The  language reference manual has been updated to include the new commands and options, as has the quickref card. The latter has also been reformatted slightly. Print it on both sides of a sheet of cardstock, cut up the middle, and you’ll have two handy reference cards.

There are also a number of bug fixes, both the ones in the change notes and the ones that were too trivial to really note. I’m sure there are some unsquished bugs; let me know what they are if you catch one and I’ll squish it for the next update.

The raw change notes follow the break.

Continue reading “UPDATE!”

BLACK FRIDAY SPECIAL!

Everyone else has Black Friday specials, so Wintertree should too. So …

If you buy TableMaster between now and Monday, you get your choice of any Table Pack or the PolyDice font package for free. Specify which you want in the “instructions to seller” field at PayPal checkout. The fonts will be a DriveThruRPG download, so if you want that sent to a different email address than the one you used for payment, mention that too. Plus, if you’re buying the physical version of TableMaster, your package will include some extra Wintertree swag.

If you buy any Table Pack, can have get your choice of any Wintertree font on DriveThruRPG for free; again, specify which one you want when you purchase the Table Pack, and a different email address if desired for the code to go to. (note: any single font, not the big PolyDice bundle)

And, of course, if you’re just buying fonts, they’re part of the sitewide sale over at DriveThruRPG  (except for Albrecht) through Monday.

Enjoy those leftover turkey sandwiches and have a good one!

p.s. If you’re buying a physical copy of TableMaster as a Christmas gift for a gaming friend, there’s no extra charge for gift wrapping. (paper and a nice ribbon; bows just don’t survive the Post Office) Also mention at checkout if you don’t want a receipt in the box, if it’s shipping directly to the recipient.

Black Friday & Fonts & Stuff (oh my!)

DriveThruRPG is having a Black Friday -> Cyber Monday sale, and all Wintertree fonts (except, for some reason, the newest one) are discounted. The link’s here. You can get DarkCity for $3.74 … if I hadn’t made it, I’d be buying it!

It’s funny, back in April, I said I was going to overhaul the old Arcane Alphabets but not make any new ones. Well … that went by the wayside. I can’t help it; I like making fonts. So I not only did some pretty comprehensive overhauls (DarkCity being one of the more elaborate ones) but I’ve made a bunch of completely new ones. They’ll be up on DTRPG as time permits. Plus I need to make sure the helper program runs properly on the Macintosh. Helper program…? Um, forget I said that. Nothing to see here, move along. Pay no attention to the software behind the curtain.

The new build of TableMaster seems to be ready for prime time. I should be putting that on the download page within a few days; mostly, I have to finish updating the manual to cover the ten or so new commands, fix one last bug in the user interface (not a functional bug, but an irritating one nonetheless), and try to persuade the install builder not to lose the icon this time.

I’m working right along on the new Table Pack, too. I’ve got about 20 tables written for it, though some of them are kind of trivial (name generators mostly for the use of other tables, for instance). Assuming nothing else … interesting … happens, I want to have that done around January-February-ish.

And as a little teaser, after the jump you’ll find some output from one of the new tables.

Continue reading “Black Friday & Fonts & Stuff (oh my!)”

Fonts! Get your red-hot fonts here!

In addition to working on the Mac port, the new table pack, and a bunch of new commands in TableMaster, I’ve been updating the old fonts. I’m pretty happy with the results, not least of all the PolyDice fonts. They’re on DriveThruRPG now. Here’s the bundle of all six varieties: Fonts on DTRPG .

The PolyDice bundle contains a total of 72 fonts. They depict all six varieties of polyedral dice in both outline and solid (I was going to say black and white, but of course that’s dependent on what you’ve got your word processor set to), and three different styles: sharp-edged, rounded-edged, and minimalist. Using the latter, you can do those cool 3D shaded effects — any color of dice graphics you want with nothing more than your word processor.

And they’re not just numbers like you’d find on real dice. They’re also a full alphabet! You can use them to make character sheets for your game, signs for your store, or anything else you can think of. Plus those dice that have numbers of more than one digit have separate numbers varieties to handle that, as do the d4s that have two different numbering styles available (numbers in the corners or edges).

Individual fonts are also available separately, for those people who might only want, say, the d20 ones.

There are more fonts coming soon. I started to update the old Arcane Alphabets and kind of got carried away.

The new InstaGraph and InstaHex are nothing short of amazing, if I do say so myself. They’ll be up as soon as I get the last few wrinkles with some of the line widths worked out. They’ll come in a package with PDFs of useful graph and hex paper sizes and layouts, ready to print.

Remember DarkCity? This one?

Yes, that’s a font. And it’s back, with more types of buildings, more overlays for things like a moon, and even a volcano with optional lava! There’s also a new blackout style, too, with the windows removed. It’s coded as boldface so you can turn your lights on or off at once, or have lights in just certain buildings.

There are dozens of ancient alphabets, weird ciphers, symbol systems like Braille and semaphore … I even did one for the Discworld “clacks” system, though I’m still waiting to hear back from Terry Pratchett’s estate about selling it. There are real ancient Egyptian hieroglyphs and an “English-ready” set where the first letters of the names of the images can be used to spell with. Both of them are set up so the short characters stack properly, which no other hieroglyphic font does. There’s the Orc runes that were never released back in the first incarnation of Wintertree (I finally found the documentation for those on dead trees), strange and esoteric alphabets, all kinds of stuff.

They’ll be trickling out on DriveThruRPG as time permits, and of course available at conventions and on the Wintertree website on CD. And all, of course, have complete documentation, everything from character maps to sample files where necessary.

Fonts! Get yer fresh fonts right here!

No, I haven’t been dead since MegaMooseCon. Aside from a few residual late-aunt-related things, what I have been is immersed to my eyeballs in fonts.

Before I get into the details, here’s where you can buy the first package of them:

http://www.drivethrurpg.com/product/220712/d6-With-Dots-font-pack

Yes, I’m selling on DriveThruRPG now!

About the whole font thing….

Continue reading “Fonts! Get yer fresh fonts right here!”

Of Mooses and Manuals

I just got back from the printer wit the box of new manuals. They’re beautiful. And the DVD case TableMaster is packaged in will (just barely) still close. Though I do hope nobody thinks of anything else that needs to be added to TableMaster, because I’ll need to cut the font size or something to get it in there; they’re definitely at the maximum possible page count now.

MegaMooseCon is coming up this weekend. If you’re anywhere within driving distance, go there! It’s worth it just for the food truck on Saturday. Oh, yeah, and there’s a whole gaming convention, too, of course. And Wintertree Software, with a few fun things.

Continue reading “Of Mooses and Manuals”

.ASKing for a Headache

Those of you who remember the original TableMaster have, no doubt, noticed the absence of the .ASK command in TableMaster II, and its relatives .SCREEN and .CLEARSCREEN. Wonder no more — it’s back, and it’ll be in the next release. (watch the download page) I left it until now because getting it right is actually surprisingly complicated.

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TableMaster Gets Hexed

First, no news on the forum front. Still need to dig into that on a system level. I was going to be going after that today, but a little issue of hexes, or at least hexadecimals, came up.

Since the beginning, some TableMaster players have been Traveller referees. If you’ve played Traveller, you know that not only can your character in fact die during character creation, but if it does survive, one of the things produced is the Universal Personality Profile, a string of hex digits. And, since TableMaster is not system-specific, there was never any way to really do this with TBL.

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Rejiggled

While working on the fonts, I decided I should add a right-to-left version of Glyphic, since hieroglyphs could be written in either direction (or top-to-bottom, for that matter). Easy enough to do — select all characters, mirror, save. The problem comes in with using it: you’d have to type backwards!

The obvious solution to that problem is the program I wrote a few days ago, Text Jiggler.

Continue reading “Rejiggled”