The latest version, TableMaster 1.4.3, is now available to registered owners on the download page.

The first thing you’ll notice on the main screen is, if you have it maximized, down in the lower right there is a place for the logos for your most recent six Table Packs. Initially, of course, this won’t be populated — you’ll need to switch to the packs so they can be added to the list. Once you do, their logos will appear, greyed out, and will switch to full-color when you mouse over them; click on one and you go directly to that folder. (note: if you have one or more folders for your own tables and want something for them, put a file named packlogo.bmp in the folder with the tables, containing a  138 x 95 image)

In other UI matters, most things that should have options like “Print” or “Select All” have them now, on right-click menus. Font size changing is a thing now (FireMonkey makes this entirely too complicated). There are more options in the “Preferences” dialog. The run count has a right-click menu now, too, with common run counts to save a bit on typing. There are a few more bells and whistles, and perhaps the most significant thing is that the table output is now considerably faster.

The real meat, of course, is in TBL itself. There are some new commands. Okay, a lot of new commands. And the user interaction, handy for menus and the like, is back at long last!

.ATTACH – works like .JOIN but adds it to the end
.HEXIFY – converts a number into its hexadecimal equivalent
.CONVERT – converts the value of a text variable into a number
.END – stops table reading immediately (handy if you have non-table material in your file)
.EITHER – randomly prints one of the two following words
.DEFAULT HOTZONE – sets the hotzone % for open-ended rolls
.DEFAULT EOLSPACE – sets whether a space should be added to output lines
.ASK – gets user input to a variable
.SCREEN – like .PRINTOUT but to the user interaction screen
.CLEARSCREEN – clears said screen

There is also a new They-variable, {$child}, which takes the values of child/boy/girl.

The  language reference manual has been updated to include the new commands and options, as has the quickref card. The latter has also been reformatted slightly. Print it on both sides of a sheet of cardstock, cut up the middle, and you’ll have two handy reference cards.

There are also a number of bug fixes, both the ones in the change notes and the ones that were too trivial to really note. I’m sure there are some unsquished bugs; let me know what they are if you catch one and I’ll squish it for the next update.

The raw change notes follow the break.

Continue reading “UPDATE!”


Everyone else has Black Friday specials, so Wintertree should too. So …

If you buy TableMaster between now and Monday, you get your choice of any Table Pack or the PolyDice font package for free. Specify which you want in the “instructions to seller” field at PayPal checkout. The fonts will be a DriveThruRPG download, so if you want that sent to a different email address than the one you used for payment, mention that too. Plus, if you’re buying the physical version of TableMaster, your package will include some extra Wintertree swag.

If you buy any Table Pack, can have get your choice of any Wintertree font on DriveThruRPG for free; again, specify which one you want when you purchase the Table Pack, and a different email address if desired for the code to go to. (note: any single font, not the big PolyDice bundle)

And, of course, if you’re just buying fonts, they’re part of the sitewide sale over at DriveThruRPG  (except for Albrecht) through Monday.

Enjoy those leftover turkey sandwiches and have a good one!

p.s. If you’re buying a physical copy of TableMaster as a Christmas gift for a gaming friend, there’s no extra charge for gift wrapping. (paper and a nice ribbon; bows just don’t survive the Post Office) Also mention at checkout if you don’t want a receipt in the box, if it’s shipping directly to the recipient.

Black Friday & Fonts & Stuff (oh my!)

DriveThruRPG is having a Black Friday -> Cyber Monday sale, and all Wintertree fonts (except, for some reason, the newest one) are discounted. The link’s here. You can get DarkCity for $3.74 … if I hadn’t made it, I’d be buying it!

It’s funny, back in April, I said I was going to overhaul the old Arcane Alphabets but not make any new ones. Well … that went by the wayside. I can’t help it; I like making fonts. So I not only did some pretty comprehensive overhauls (DarkCity being one of the more elaborate ones) but I’ve made a bunch of completely new ones. They’ll be up on DTRPG as time permits. Plus I need to make sure the helper program runs properly on the Macintosh. Helper program…? Um, forget I said that. Nothing to see here, move along. Pay no attention to the software behind the curtain.

The new build of TableMaster seems to be ready for prime time. I should be putting that on the download page within a few days; mostly, I have to finish updating the manual to cover the ten or so new commands, fix one last bug in the user interface (not a functional bug, but an irritating one nonetheless), and try to persuade the install builder not to lose the icon this time.

I’m working right along on the new Table Pack, too. I’ve got about 20 tables written for it, though some of them are kind of trivial (name generators mostly for the use of other tables, for instance). Assuming nothing else … interesting … happens, I want to have that done around January-February-ish.

And as a little teaser, after the jump you’ll find some output from one of the new tables.

Continue reading “Black Friday & Fonts & Stuff (oh my!)”

Quick note about the fonts (and a free one)

The fonts from Wintertree Software are in OpenType format; they will work on both Windows and Macintosh. I’m looking at a d12 with pips, using the “3D” shading, on my Mac right now.

And that particular font, in addition to working nicely on Macs, is available free at DriveThruRPG! You can download it here.

There’s a bit of a story to it: on Sunday, I was in the only game store within fifty miles of here, and as y’all know, I’m a diceaholic; I really do have a dice jar bigger than my head, and actually I’m starting on a second one. So, I’m looking over the dice to see if there are any interesting ones I don’t have, and the only really notable one was a rather large d12 (about an inch across) with pips, aka dots, instead of numbers.

Well, that’s a totally useless die for any practical use, but it’s weird so I felt compelled to get it. And then I felt equally compelled to make a font out of it. That part was easy — I just used the d12 outlines from the regular dTwelve fonts (which you can buy on DriveThruRPG, by the way) and put in pips instead of letters and numbers. So, what to do with this singularly pointless font? I realized it would be a great demo for the various styles, and how the shading works, for the other PolyDice fonts.

So, you can go grab it for free. It’s a great way to try out what the fonts can do (like the shading) and how they look in practice. And, of course, if you really need to type a d12 with dots on it (maybe for a store sign? “all dice 20% off” illustrated with assorted dice?) now you can.

I’m just starting to transition digital sales over to DriveThruRPG. Their system works much more smoothly, with instant downloads and all, than waiting for me to email buyers a serial number. The fonts (old and new) will be first, as they don’t have serial number issues like TableMaster does (I’m working on that). Eventually everything will wind up there except for physical items, which of course I still have to mail. The conventional 6 polyhedral dice types are available individually or as a package, as is a d6 with pretty much everything I could think of to put on a d6 — the faces in that font look suspiciously like the contents of my dice jar.

One little teaser before I get back to work: If you have the long-ago Arcane Alphabets or Mapographer font packages, you’ll remember DarkCity, the city skyline font. You could do things that looked like this (also seen in the previous post about the new fonts):

Well, I kind of got creative.  More than “kind of”, I guess. For one thing, there’s now a version that will put a colored background behind each character, so you can light up your windows. Then I had an idea, based on how I did the shading in the dice fonts. Now you can do things like this — I just typed this!

Yes, that rose window is just another couple of characters (A and H, to be exact) which, when in bold italic, line up over the window in the cathedral. It’s rather badly getting away from the entire concept of a silhouette font, but there are all sorts of things like that. I changed the volcano seen last week so it works the same way. You can put hieroglyphs on the Egyptian obelisks and temple, leaves on the trees, a smiling face on the moon, water under the bridges, and so on. You could, if you so desired, make each of the 16 segments of the rose window in that cathedral a different color.

And since there isn’t a place for something like that window on every character, I’ve utilized them to put in yet another alternate version of the ones from the other versions. For example, different cubic (southwestern-style) small buildings, which can use the same window color underlay as the ones in the regular font, or the flocks of birds flying higher or lower.

Coming soon!

Fonts! Get your red-hot fonts here!

In addition to working on the Mac port, the new table pack, and a bunch of new commands in TableMaster, I’ve been updating the old fonts. I’m pretty happy with the results, not least of all the PolyDice fonts. They’re on DriveThruRPG now. Here’s the bundle of all six varieties: Fonts on DTRPG .

The PolyDice bundle contains a total of 72 fonts. They depict all six varieties of polyedral dice in both outline and solid (I was going to say black and white, but of course that’s dependent on what you’ve got your word processor set to), and three different styles: sharp-edged, rounded-edged, and minimalist. Using the latter, you can do those cool 3D shaded effects — any color of dice graphics you want with nothing more than your word processor.

And they’re not just numbers like you’d find on real dice. They’re also a full alphabet! You can use them to make character sheets for your game, signs for your store, or anything else you can think of. Plus those dice that have numbers of more than one digit have separate numbers varieties to handle that, as do the d4s that have two different numbering styles available (numbers in the corners or edges).

Individual fonts are also available separately, for those people who might only want, say, the d20 ones.

There are more fonts coming soon. I started to update the old Arcane Alphabets and kind of got carried away.

The new InstaGraph and InstaHex are nothing short of amazing, if I do say so myself. They’ll be up as soon as I get the last few wrinkles with some of the line widths worked out. They’ll come in a package with PDFs of useful graph and hex paper sizes and layouts, ready to print.

Remember DarkCity? This one?

Yes, that’s a font. And it’s back, with more types of buildings, more overlays for things like a moon, and even a volcano with optional lava! There’s also a new blackout style, too, with the windows removed. It’s coded as boldface so you can turn your lights on or off at once, or have lights in just certain buildings.

There are dozens of ancient alphabets, weird ciphers, symbol systems like Braille and semaphore … I even did one for the Discworld “clacks” system, though I’m still waiting to hear back from Terry Pratchett’s estate about selling it. There are real ancient Egyptian hieroglyphs and an “English-ready” set where the first letters of the names of the images can be used to spell with. Both of them are set up so the short characters stack properly, which no other hieroglyphic font does. There’s the Orc runes that were never released back in the first incarnation of Wintertree (I finally found the documentation for those on dead trees), strange and esoteric alphabets, all kinds of stuff.

They’ll be trickling out on DriveThruRPG as time permits, and of course available at conventions and on the Wintertree website on CD. And all, of course, have complete documentation, everything from character maps to sample files where necessary.