So what IS TableMaster anyhow?

I’ve lived so close to TableMaster for so long — its earliest incarnation dates to the 1980s, and a Sinclair QL — that it’s easy for me to forget that not everyone actually knows what it is I’m going on about.

The way I usually explain it: any random generation table in a game is actually a program meant to execute on a system of humans and dice; TableMaster makes it possible to set it up to run on a computer instead. And moreover, you can go far beyond anything that a game would provide, because the computer can do in seconds what it would take you an hour of dice-rolling and note-taking to produce.

Since this whole description is obviously going to be rather useful, I’ve moved it over to a page (you can find it here) so that people won’t have to search through all the posts to find it.