Quick note about the fonts (and a free one)

The fonts from Wintertree Software are in OpenType format; they will work on both Windows and Macintosh. I’m looking at a d12 with pips, using the “3D” shading, on my Mac right now.

And that particular font, in addition to working nicely on Macs, is available free at DriveThruRPG! You can download it here.

There’s a bit of a story to it: on Sunday, I was in the only game store within fifty miles of here, and as y’all know, I’m a diceaholic; I really do have a dice jar bigger than my head, and actually I’m starting on a second one. So, I’m looking over the dice to see if there are any interesting ones I don’t have, and the only really notable one was a rather large d12 (about an inch across) with pips, aka dots, instead of numbers.

Well, that’s a totally useless die for any practical use, but it’s weird so I felt compelled to get it. And then I felt equally compelled to make a font out of it. That part was easy — I just used the d12 outlines from the regular dTwelve fonts (which you can buy on DriveThruRPG, by the way) and put in pips instead of letters and numbers. So, what to do with this singularly pointless font? I realized it would be a great demo for the various styles, and how the shading works, for the other PolyDice fonts.

So, you can go grab it for free. It’s a great way to try out what the fonts can do (like the shading) and how they look in practice. And, of course, if you really need to type a d12 with dots on it (maybe for a store sign? “all dice 20% off” illustrated with assorted dice?) now you can.

I’m just starting to transition digital sales over to DriveThruRPG. Their system works much more smoothly, with instant downloads and all, than waiting for me to email buyers a serial number. The fonts (old and new) will be first, as they don’t have serial number issues like TableMaster does (I’m working on that). Eventually everything will wind up there except for physical items, which of course I still have to mail. The conventional 6 polyhedral dice types are available individually or as a package, as is a d6 with pretty much everything I could think of to put on a d6 — the faces in that font look suspiciously like the contents of my dice jar.

One little teaser before I get back to work: If you have the long-ago Arcane Alphabets or Mapographer font packages, you’ll remember DarkCity, the city skyline font. You could do things that looked like this (also seen in the previous post about the new fonts):

Well, I kind of got creative.  More than “kind of”, I guess. For one thing, there’s now a version that will put a colored background behind each character, so you can light up your windows. Then I had an idea, based on how I did the shading in the dice fonts. Now you can do things like this — I just typed this!

Yes, that rose window is just another couple of characters (A and H, to be exact) which, when in bold italic, line up over the window in the cathedral. It’s rather badly getting away from the entire concept of a silhouette font, but there are all sorts of things like that. I changed the volcano seen last week so it works the same way. You can put hieroglyphs on the Egyptian obelisks and temple, leaves on the trees, a smiling face on the moon, water under the bridges, and so on. You could, if you so desired, make each of the 16 segments of the rose window in that cathedral a different color.

And since there isn’t a place for something like that window on every character, I’ve utilized them to put in yet another alternate version of the ones from the other versions. For example, different cubic (southwestern-style) small buildings, which can use the same window color underlay as the ones in the regular font, or the flocks of birds flying higher or lower.

Coming soon!