Fonts! Get your red-hot fonts here!

In addition to working on the Mac port, the new table pack, and a bunch of new commands in TableMaster, I’ve been updating the old fonts. I’m pretty happy with the results, not least of all the PolyDice fonts. They’re on DriveThruRPG now. Here’s the bundle of all six varieties: Fonts on DTRPG .

The PolyDice bundle contains a total of 72 fonts. They depict all six varieties of polyedral dice in both outline and solid (I was going to say black and white, but of course that’s dependent on what you’ve got your word processor set to), and three different styles: sharp-edged, rounded-edged, and minimalist. Using the latter, you can do those cool 3D shaded effects — any color of dice graphics you want with nothing more than your word processor.

And they’re not just numbers like you’d find on real dice. They’re also a full alphabet! You can use them to make character sheets for your game, signs for your store, or anything else you can think of. Plus those dice that have numbers of more than one digit have separate numbers varieties to handle that, as do the d4s that have two different numbering styles available (numbers in the corners or edges).

Individual fonts are also available separately, for those people who might only want, say, the d20 ones.

There are more fonts coming soon. I started to update the old Arcane Alphabets and kind of got carried away.

The new InstaGraph and InstaHex are nothing short of amazing, if I do say so myself. They’ll be up as soon as I get the last few wrinkles with some of the line widths worked out. They’ll come in a package with PDFs of useful graph and hex paper sizes and layouts, ready to print.

Remember DarkCity? This one?

Yes, that’s a font. And it’s back, with more types of buildings, more overlays for things like a moon, and even a volcano with optional lava! There’s also a new blackout style, too, with the windows removed. It’s coded as boldface so you can turn your lights on or off at once, or have lights in just certain buildings.

There are dozens of ancient alphabets, weird ciphers, symbol systems like Braille and semaphore … I even did one for the Discworld “clacks” system, though I’m still waiting to hear back from Terry Pratchett’s estate about selling it. There are real ancient Egyptian hieroglyphs and an “English-ready” set where the first letters of the names of the images can be used to spell with. Both of them are set up so the short characters stack properly, which no other hieroglyphic font does. There’s the Orc runes that were never released back in the first incarnation of Wintertree (I finally found the documentation for those on dead trees), strange and esoteric alphabets, all kinds of stuff.

They’ll be trickling out on DriveThruRPG as time permits, and of course available at conventions and on the Wintertree website on CD. And all, of course, have complete documentation, everything from character maps to sample files where necessary.

Fonts! Get yer fresh fonts right here!

No, I haven’t been dead since MegaMooseCon. Aside from a few residual late-aunt-related things, what I have been is immersed to my eyeballs in fonts.

Before I get into the details, here’s where you can buy the first package of them:

http://www.drivethrurpg.com/product/220712/d6-With-Dots-font-pack

Yes, I’m selling on DriveThruRPG now!

About the whole font thing….

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Of Mooses and Manuals

I just got back from the printer wit the box of new manuals. They’re beautiful. And the DVD case TableMaster is packaged in will (just barely) still close. Though I do hope nobody thinks of anything else that needs to be added to TableMaster, because I’ll need to cut the font size or something to get it in there; they’re definitely at the maximum possible page count now.

MegaMooseCon is coming up this weekend. If you’re anywhere within driving distance, go there! It’s worth it just for the food truck on Saturday. Oh, yeah, and there’s a whole gaming convention, too, of course. And Wintertree Software, with a few fun things.

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is here abe slaney

I’ve been working on getting ready for MegaMooseCon, filling orders, dealing with my aunt’s estate, prepping the TableMaster manual for the printer, working on the Mac port (just found where a leftover Windows system call was hiding!) and all sorts of other chaos, mostly all at once. One of the major parts of that has been preparing the font package for a relaunch, 20+ years later.

Actually, it’s two font packages now: Arcane Alphabets, a major reworking of the old one, and Cryptic Ciphers, which is almost entirely new. (one font, Astrologer, moved over from AA because it fit better in CC) It’s the latter that I’m working on right now, and the font I’m currently taking a break from is the famous Sherlock Holmes “Dancing Men” cipher, which I’ve called “Slaney“, named for the villain of the story.

Since I’m surfacing from font-editing for a little while, I figured I’d spend that time talking a bit about the design process that went into Slaney, with some asides about fonts in general.

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TableMaster is a SmartASK

As I mentioned in the last post about the new .ASK command, I hadn’t settled on how I was going to handle variable types. There were a number of alternatives, including separate commands, but I finally settled on having .ASK check to see if the user’s input is valid for the variable type given, whether it’s text or numeric.

That, of course, led to the question of what happens if you want to do that at some other time, not just with an .ASK. The answer to that is probably indicative of why TBL, at last count, has 83 commands and another 64 synonyms for some of those commands: I keep thinking of things that should have a command, so I put one in. In this case, it’s .CONVERT.

Also, there’s a new they-variable. More after the jump.

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.ASKing for a Headache

Those of you who remember the original TableMaster have, no doubt, noticed the absence of the .ASK command in TableMaster II, and its relatives .SCREEN and .CLEARSCREEN. Wonder no more — it’s back, and it’ll be in the next release. (watch the download page) I left it until now because getting it right is actually surprisingly complicated.

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Travel

Just a notice: I’m going to be out of town for my late aunt’s funeral service and to (hopefully) resolve the issues with her estate. Back next week. For obvious reasons, no orders will be shipped (or emailed) until I get back. I’ll be in Lubec, Maine, where my cell phone service will be irregular at best (it’s out where the T-Mobile don’t run), so if you need to get in touch in the interim, contact me through the Gmail account, wintertree.software, naturally at gmail.com.

Hopefully this will be the end of the estate-related chaos (which has reached the point of involving a lawyer) and I’ll be able to turn my attention back to being a software company.

Oh, and make a will. Your heirs (and their customers) will thank you.

Update: Back. Busy being a software company again. Getting ready for MegaMooseCon. Adding some last few changes to TableMaster before the manual goes to the printer for its next iteration, alternating with working on the heraldry font. (note: need an artist who can draw lions rampant, etc.; contact me for details) Hating on American Airlines, whose screwed-up scheduling led to me running through Charlotte airport to make my connection (turns out I can cover over a kilometer of airport in less than 8 minutes, at the cost of my right knee). Still sorting out the aunt’s estate, too, but things are a lot less chaotic than they were.

I even had a vacation! We spent part of an afternoon at Quoddy Head State Park, walking along the cliff trail, taking pictures of the lighthouse, etc. That’s a vacation, right? I mean, it doesn’t have to be a full day or anything?